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Prototype Learning Environment
Prototype Learning Environment

Our Solution Prototype

 

Students will be given access to an adaptive math software and a differentiated playlist of learning activities for at least one full unit of content that allows them to acquire new knowledge and skills at their own pace each week.

 

To accelerate progress, the playlist will also include frequent online checks for understanding and “mastery tasks” that give students real-time feedback on their work. Students will select their path through the playlist and set their pace with the adaptive math software.  

Our Design Challenge 

How might we give students control over the pace of instruction to accelerate their academic progress, while at the same time, providing multiple pathways for acheiving their learning goals?

 

Personalized Math Prototype 

 

Our Solution Prototype

 

Students will be given access to an adaptive math software and a differentiated playlist of learning activities for at least one full unit of content that allows them to acquire new knowledge and skills at their own pace each week.

 

To accelerate progress, the playlist will also include frequent online checks for understanding and “mastery tasks” that give students real-time feedback on their work. Students will select their path through the playlist and set their pace with the adaptive math software.  

Our Design Challenge 

How might we give students control over the pace of instruction to accelerate their academic progress, while at the same time, providing multiple pathways for acheiving their learning goals?

Our Solution Prototype

 

Students will be given access to an adaptive math software and a differentiated playlist of learning activities for at least one full unit of content that allows them to acquire new knowledge and skills at their own pace each week.

 

To accelerate progress, the playlist will also include frequent online checks for understanding and “mastery tasks” that give students real-time feedback on their work. Students will select their path through the playlist and set their pace with the adaptive math software.  

Our Design Challenge 

How might we give students control over the pace of instruction to accelerate their academic progress, while at the same time, providing multiple pathways for achieving their learning goals?

Self Directed Learning Pathways

Students direct their learning across three types of playlist activity pathways: Khan Academy online practice, Matific online games, and group performance tasks. 

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Five Key Features of the Math PL Prototype

"Playlisted" Unit Content

Students receive a "playlist" of 3-4 weeks of lesson activities that cover a unit's worth of learning objectives. Students can work as quickly or slowly through playlist activities as they need to demonstrate mastery of unit objectives. 

1

Small Group Instruction

While students are working online, teachers will use assessment and online activity data to pull leveled small groups of 4-6 students and deliver needs-based instruction. 

3

Mastery Tasks

Mastery tasks serve as the gateway assessment a student must complete individually prior to moving to the next set of learning objectives. They should be designed to apply students knowledge and assess for deeper content mastery. 

4

Student Choice and Ownership

Once teachers are comfortable with the different features of the prototype, they will gradually release control to students. Students will set learning goals, dictate the pace and path of their work time, and track progress against their goals. 

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